A downloadable game for Windows, macOS, and Linux

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Andra. A small archipelago where humans and monsters battle for survival and dominance.

It is here that Guardians pledge their lives to protect their people.

When Zed disappears, his village is left without a Grand Guardian, and Erinn is left without their brother.

It is here that Erinn's journey begins, taking on Sanctuaries and monstrous hordes, trying to uncover the truth behind Zed's disappearance.

What Erinn doesn't know, however, is that this journey will explain not only the mistery about Zed's whereabouts, but also the mistery behind the origin of Andra itself.

A 3D action/adventure medieval game in third person.


Made as a project for university PUC-SP, by the Modern Wizards group:

Douglas Lima (@onionrider / Facebook): Programmer, Technical Artist, Game Designer, Level Designer, Animator, 3D artist

Ligia Assis (@ailaghast / Facebook): 2D artist, Writer, Composer, Sound Designer, Level Designer, 3D Artist, Rigger

This is an experimental project. If you enjoy it, please consider donating so we can make a full game out of this concept! Thanks!

GoA's Facebook page: Guardian of Andra



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Click download now to get access to the following files:

(WINDOWSx64) Guardian of Andra 256 MB
(WINDOWSx86) Guardian of Andra 254 MB
(LINUX) Guardian of Andra 266 MB
(MAC OS) Guardian of Andra 267 MB

Development log

Comments

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I'm sorry, but why did my anti-virus pick this up as a virus?

Looks like an awesome game! How long will it take me to finish it?

(+1)

Hi! Thank you so much. Since it's a demo, it might take you about 20 to 40 minutes. Have fun!

(+2)

Congratulations on the work, I really enjoyed the game.

(+1)

Hi, thank you so much! We're glad you like it!

(+1)

I would give this concept game a 8/10. It is a good concept and the story progrssion seems draws the player in.

Take out the 1 and the 9 keys from the game, or inform users of what they do. 1 is to fall to the ground or glitch through floors, and 9 is for getting a debug tool and is used to get crystals.

This game is fairly good for being in dev. Some of the few things that were anoying as i played were:

After death the cursor is stuck in the center of the screen and canot be used in menues. To fix this issue a reset of the game has to be done.

Falling mementum is maintained through the grab ledge animation and if the fall is to a lower platform you wont grab on.

The penalty of loosing half of your crystals on each death is brutal if you want to grab upgrades, tone it down at the begining and at higher levels increase the % of crystals taken.

Scroll can be used as a view hack as you can zoom past the character model indefinitel. 

Some of the object text is not translated.

If the player jumps twards an invisible barrier at a 90 degree angle y velocity is frozen and the player can still move along the x and z axis as long as player movement stays dirrect at any angle twards the boundry. 

In some cases froward momentum was maintained after landing from a sprinting jump.

Polaris shots are hard to aim along the y axis as the shots seem to come from the player no mater where the camera zoom level is.  Also in polaris mode the camera angle canot be tilted to a low or high enough angle at some points.

I know this is just a concept, but i also was looking for "bugs". Overall the concept is good and I could see a more indepth puzzle/ adventure/ combat game.

(+2)

Really good feedback. Thanks a lot! 

Next update will be available soon with those issues fixed. 

Your suggestions will be taken in consideration for sure!

Thanks again!

(+1)

Hey! Great game!

Hello! Thank you for your comment and for the video! It means a whole lot to us!

(+1)

when i opened it, it went to this 

Which operating system are you using and what is your computer specs?

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Really want to see Polaris use in combat.

Hi! It's something we've been wanting to implement for a while. For now, you can use Polaris to attack enemies but the damage is very very small. Thank you for the gameplay!

(Edited 1 time) (+1)

Would you mind telling me what key on my keyboard I'm supposed to push in order to exit the text box? Because I don't have a controller.

(Edited 1 time)

Hi friend! Press E to advance on text boxes and interact. If you have any more doubts about controls, press Enter to look at both controller and keyboard controls!

Thanks.

(+1)

Wow, I had a short play and was really impressed with this. I hope you guys do well.


Regards

wobblyfootgamer

Hi! Thank you so much for the video and for the support! It's very important to us!

(+1)

I HAVE DA STRENGH-TTT! (┛ಠДಠ)┛彡┻━┻

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WinXP compatibility, please? https://blogs.unity3d.com/2017/07/10/deprecating-directx-9/

Sure! This issue will be addressed on the next patch. Thanks!!

(+1)

I was able to complete the Demo.  sometimes I got text in a different language and things would disappear but apart from that I enjoyed it, I look forward to the full version, let me know how it all goes.  5/5.

Youtuber:  Fellowplayer

(Edited 1 time)

Hi! We will look into the language thing, and it will be fixed in the next patch. Thank you for the feedback and especially for the video! It's super important to us as it helps divulge the game. Thanks friend! 

(+1)

Quick feedback... Win64 version, gamepad connected, and the camera keeps moving on its own.. going to a very odd angle.  

Thanks man! Which gamepad are you using?

Wired Xbox 360.